How to Scatter Meshes and Blueprint Actors With PCG in Unreal Engine

Cart and Horse show how to use the PCG framework in Unreal to scatter and trigger animations in a scene.

A recent Cart and Horse’s Dan Maurer tutorial showed how to create an animated blooming flower in Cinema 4D and have it all animate inside Unreal Engine, and this latest tutorial is an extension of that.

Maurer shows how to use Unreal Engine’s Procedural Content Generation Framework (PCG) to quickly scatter meshes and Blueprint Actors.

Once the scattering is complete, the tutorial shows how to create colliders to trigger animations on our blueprint actors.