Cart & Horse shows how to create dynamic materials in a blueprint rig using Unreal Engine.
Cart and Horse’s Dan Maurer posts the second part of the tutorial that shows how to create a vehicle rig in Cinema 4D and Unreal Engine with a look at how to make dynamic materials using Blueprints.
The tutorial covers creating dynamic material controls inside the initial blueprint rig.
The technique is perfect for reusing the same material with slight variations for objects in the scene.
“We will also cover how you can take control and create overrides or modifiers for texture sets that come with your models inside of Unreal Engine 5.”