How to Create Realistic Skin With Arnold Shaders

Flipped Normals uses simplified techniques to show how to work with skin shaders in Arnold for Maya.

This new workflow tutorial from the Flipped Normals team shows a tried and tested workflow for creating realistic skin shaders in Arnold under Maya.

The tutorial shows how few maps you need to make something believable for a character and offers some tips for making those maps best for the tasks at hand.

Arnold has a few options for the subsurface scattering, which is essential to create great skin renders, like the newer random walk functions.

The tutorial covers SSS settings, setting up your roughness, albedo and coat, and more.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.