cgSide uses a procedural setup to breeze through creating roof tiles for buildings in Side FX Houdini.
This new tutorial from cgside covers another procedural workflow for creating environments: making roof tiles for all the buildings in your scene.
The tutorial runs through making a roof shape using nodes to construct the polygon shape. Houdini’s Copy to Points replicates and places the tiles on the roof.
More Modeling in Houdini.
A previous tutorial from cgSide showed some more about modeling procedurally, showing how to create woven baskets. The tutorial covers using the point normals to determine the wavy woven effect and converts those displaced points to curves. Visit that tutorial here.