Jason Brown renders volume explosions from Bifrost as sprites you can use in a game engine like Unreal Engine.
The Bifrost Bootcamp is a fantastic resource for learning how Bifrost can help with many workflows. The latest has Autodesk Bifrost Compound Developer Jason Brown showing how to render sprites from volume explosions in Bifrost. You can use them in a game engine and have them look similar to the original.
In the tutorial, Brown shows how to render attributes like emission, smoke, and normal maps for a volume and then constructs sprite sheets for game engines.
Bifrost Addicts on Discord.
If you want to learn more, pose questions, or even lurk and read up on the latest conversations around Bifrost. Check out the Bifrost Addicts Discord, which has help from artists and tech folks, including some of the Bifrost development team. Join the Bifrost Addicts Discord here.