How to Create a Condensation and Water Drop Effect With Substance 3D Painter

Wes McDermott shows a simple way to make condensation effects through noise and displacements in Substance 3D Painter.

Check out the latest tutorial from Wes McDermott that shows how to ‘fake’ a water drop and condensation effect in Substance 3D Painter. The tutorial shows how to create splotches that look like water drops through noise, a custom slope blur noise, and height in 3D Painter.

The entire system works procedurally, allowing flexibility for the look of the drops, size, and style.

More on Creating Procedural Details in 3D Painter.

In a somewhat related tutorial, Wes showed how to create an automated and procedural denting on a can using a displacement and Compare Mask. Visit that tutorial here.