Reza Sarkamari updates techniques for creating Displacements with the latest Unreal Engine 5.3.
You may remember a tutorial that showed how to work with displacements using the modeling tools in Unreal Engine from Reza Sarkamari a while back. With the release of Unreal Engine 5.3, some of that workflow can change.
Here, Reza shows an easy method to bring the power of tessellation inside Unreal Engine and access displacement directly from our material graph.
About Reza Sarkamari.
Reza Sarkamari has nearly two decades in the industry and is a Maya Certified Professional, a Nuke Certified Trainer, and an Adobe Certified Specialist.