Derek Flood offers a guide for creating USD sets in Maya and USD Concepts aimed at industry modelers.
CG Artist Derek Flood shares a step-by-step guide to working with Universal Scene Description aimed at modelers. Flood visits important USD concepts such as payloads, display purposes, sublayers, instancing, and referencing.
Flood says he’s showing techniques he learned from Animal Logic, Disney, and Pixar.
Flood often shares production pipeline and CG techniques. A while back, Derek covered working with Maya’s hair instancing tool, xGen, within a production pipeline. Visit that tutorial here.