Yingying shows a procedural workflow for creating a paper lamp material using LookdevX in Maya.
“With LookdevX, you can efficiently build procedural materials that work across multiple renderers.”
A new two-part tutorial shows how procedural workflows work in Maya’s LookdevX hosted by Yingying. The tutorial covers procedurally creating a USD stage in Bifrost to prepare for the material assignment and create Arnold materials in LookdevX, using a paper lamp as an example.
The latest versions of Maya currently have a technology preview in LookDevX. The graph environment is similar to the Hypershade authoring environment in Maya, but you can author materials feasibly to have them work across multiple content creation tools. It allows you to graph shading networks and create materials for USD objects.