Working With the New Procedural Shading Nodes in Houdini 20

cgSide shows how to shade procedurally by working with the new Karma Hex-Tiled Tri-Planar and Room Map nodes in Houdini 20.

The latest release of Houdini added some procedural shading nodes and some new Material X features. Here, cgSide shows a method for procedural shading using some of the new nodes in Side FX Houdini 20.

The tutorial shows how to use the new Karma Hex-Tiled Tri-Planar and Room Map nodes to make short work of something challenging to shade.

To see more procedural magic and procedural setups in Houdini, visit cgSide’s patreon.