How to Not Pick Up Height and Normal Information From Layers Below in 3D Painter

Wes McDermott shows how to have new layers not pick up high and normal information from previous layers in Substance 3D Painter.

Substance 3D Painter, by default, will pass the height and normal information from one layer to the next. While that behavior is helpful in most cases, there are times when you don’t want to avoid that happening.

In this tutorial from Wes McDermott, he runs through how to work with blend modes so that height and normal information will not pass along to the other layers on top of the layer stack.

McDermott also shows how to work with the Compare Mask tool in 3D Painter to adjust the layers’ height range and contrast to control blending intensity.