Bryan Ray offers two methods to create an arbitrary property on a USD primitive using Solaris in Houdini.
This new tutorial from Bryan Ray covers some techniques for creating an arbitrary property on a USD primitive in Houdini’s Solaris. Ray covers one method using the Edit Properties, while the other uses an Attribute Wrangle LOP.
About Bryan Ray.
Bryan Ray is a visual effects artist at Muse VFX in Hollywood, California. He often offers custom tools and insights into building extensions (macros, fuses, and scripts) for Blackmagic Fusion.