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Creating a Stretchy Scalable Joint Chains in Maya Using Utility Nodes

By September 26, 2011No Comments

Jeremy Parrish has covered creating a stretchy rig joint chain in Maya before, and he is doing it again. This time however, Jeremy is demonstrating how to create a stretchy and scaleable joint chain in Maya using Maya’s utility Nodes only which typically solve faster than expressions do. Be sure to check out Jeremy Parrish’s site for a wealth of Maya Rigging and Modeling tips and tricks.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.