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Steven Roselle with a presentation that was done for the Austin GDC Online where he shares some tips and tricks when creating BlendShapes in Maya.

Steven Roselle notes: “Have you ever needed to change a character’s face after you’ve already gone to the trouble to create the phonemes/expressions for animation? Check out this demo for tips and tricks on how to do it.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.