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Creating a Pipe Primitive in Maya With Custom Attributes Using Assets

By November 15, 2011No Comments

Autodesk’s Cory Mogk with a pretty great look at creating pipes in Maya. Well, in actuality creating pipes is nothing new, however… Cory goes through creating a digital asset using Maya’s Assets and Containers to essentially create a flexible and completely portable pipe primitive… some really useful stuff here! Check out the post on Making Pipes in Maya: My Pipe Primitive here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.