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Make polygroups in ZBrush Using UV mapping

By December 5, 2011No Comments

Henning Sanden with a quick tip for ZBrush where you are able to create polygroups in ZBrush through UV Mapping which carries the advantage of accuracy over instance mapping, or hiding.

Henning Sanden writes: In this video, I’m showing how to make polygroups in ZBrush using UV mapping. The main advantage here is that it’s far more accurate than using for instance masking, or hiding parts and making groups that way. I do this for every character I make, and I always find to be very helpful at some point during the sculpting.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.