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Moving Edge Loops Along Their Non Existent Normals In Cinema 4D

By December 12, 2011No Comments

Joe Myers of SketchBook Inc. takes a quick look at moving something that would typically have no Normals (in this case edges) in Cinema 4D and moving them against a Normals direction.

sketchbookinc writes: As edges don’t really have true normals, sometimes you need a little trick to move them in the normal direction. does that even make sense? anyway, hope this helps your modeling in c4d.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.