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3Dmaya

FX Select Component By Edge Angle for Maya

By January 24, 2012No Comments

Eugene Davydenko shares his MAya Script FX Select Component By Edge Angle as Freeware. FX Select Component By Edge Angle allows you to select components based on edge angles, or that is to say selecting components between the normals of two polygons sharing a particular edge. Check out the FX Select Component By Edge Angle Maya script for selecting object components based on edge angle here.

Eugene Davydenko writes: This tool select polymesh components based on “Edge Angle”,i.e. angle between normals of 2 polygons sharing this particular edge. Non-manifold geometry is not supported (meshes with edges sharing more than 2 polygons).

Features

  • Handy interface
  • Fully interactive. Tweak controls and immediately see results in viewports.
  • Replacement of Maya’s not working “Select -> Select Using Constraints… -> Geometry -> Angle”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.