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Using Wire Deformers For Jaw Deformation in Maya

By February 7, 2012No Comments

Marco Giordano shows how to set up a wire deformer in Maya for rigging a character’s jaw expanding on his previous Maya wire deformer tutorials.

Marco Giordano writes: i highly recommand to have a good understanding of maya rigging before watching this tutorial ) Hello everyone in this quick tutorial I’ m showing how to set up a wire deformer for a jaw. Since I used the same tecnique I explained before in other tutorials and then customized more , I did not go over again on the “old” stuff , so I highly suggest to watch the other tutorials about the wire deformer,which they can be found on my channel here on vimeo. Enjoy

EDIT: Later on I figured out parent constraint doesn’t always give the wanted behaveior if there is more then one controll between the parents so I switched to a node set up that can be explained with this expression :
(I’m a fan of maya nodes over the expressions so use nodes! :P)
child.tx = (parent1.tx*0.33 + parent2.tx*0.66);
in case you used my script and scaled the controller to fit the rig . there is an attribute called “controllerInfluence ” on the main controller group that scale or reduce the influence of the controllers on the wire deformer .
So if you scaled you controller you need to fix the expression like that
child.tx = (parent1.tx*0.33 + parent2.tx*0.66)*controllerInfluence ;
and you need to make same expression in order to work for ty and tz.
Hope it helps

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.