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Use the Maya Wedge Tool to Rig Bellows

By February 20, 2012No Comments

Matthew Murray with a quick little tip in using the Maya Wedge tool to rig some bellows – something that is pretty specific.

However, this is a great premise for rigging problems solving in general, and something that Maya is accommodating – where often times you can use Maya nodes in create ways other than their intended purpose.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.