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Using Autodesk 123D Catch to Extract Detailed Accurate Displacement Maps

By March 3, 2012No Comments

Andrew Weidenhammer shows a handy tip for using Autodesk’s 123D Catch as a base to create 3D models from images to then Raycast detailed and accurate displacements maps or sculpting brushes for Mudbox or ZBrush all derrived from a 123D model. This is absolutely brilliant!

Andrew Weidenhammer writes: This is a quick tip I thought you might find useful. Using 123D Catch to generate 3d models from photos… you can extract a detailed and accurate displacement map from the resulting geo.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.