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Creating a Ball Rig in Maya with an Animate-able Squash & Stretch Pivot

By April 9, 2012No Comments

Matthew Murray takes a look at how to solve the issue of moving the pivot of the squash and stretch control point on a ball rig in Maya. Matthew does this by creating a connection to a controller with a normal Squash and Stretch Deformer in Maya, and setting that controller with a Geometry Constraint on a second hidden sphere.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.