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A Look at Linear Workflow from Maya to NUKE

By August 25, 2012No Comments

This has unknowingly and serendipitously been linear color workflow week here at lesterbanks, and to cap that week off, we have a look at a Linear Workflow from Autodesk Maya to the Foundry’s NUKE.

This is a brief explanation on the vast world of linear workflow. Hope you enjoy it and it is knowledgable.

Here, Joseph Briggs provides a brief explanation of creating, rendering, outputting, and compositing while keeping linear color all the way throughout. Joseph also describes what is happening and what is expected in every step of the way, taking a look at his old method for keeping linear color, to his most recent method.

This previous week has seen these posts on linear color in various applications:

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.