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Modeling a Detailed Car Tire in Cinema 4D

By September 15, 2012February 22nd, 2014No Comments

In watching Andrew Price create a car tire in Blender, Baron Jepson attempted to create the same detailed model in Cinema 4D by transferring techniques from Blender to Cinema by using Symmetry and Array tools.

This is another attempt to perfect a blender tutorial I watched many moons ago, this was done in cinema 4D

Over the course of modeling a detailed car tire with treads and all, Baron covers using the Symmetry Object, using Current State to Object, working with Mograph Cloners and Bend Deformers, using Connect and Delete, and Optimize.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.