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Storing and Replaying Animation in Softimage ICE

By September 21, 2012No Comments

Paul Smith looks at how to store animation values in Softimage ICE so that they can be replayed back at a specific frame, essentially making a little action clip right within ICE.

This is it at its most basic level, but it has a lot of exciting potential which I will go into in another video

In this demonstration, Paul uses the simulation mode of ICE to store animation values from a source a Null object in an array and uses it to drive a target object at a particular frame.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.