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Creating a Custom Xpresso Node in Cinema 4D using xGroups

By September 25, 2012No Comments

Sam Welker makes a return with a new tutorial showing how it is possible to create custom Xpresso Nodes in Cinema 4D by way of Xgroups.

In this tutorial we are going to talk about making custom Xpresso nodes using Xgroups

Here, Sam shows a bit of theory and uses cinema 4D’s thinking Particles with xGroups to create a custom node that will generate particles inside of a polygonal object. Be sure to check out Sam’s ThinkParticle page for more great tutorials, resources and podcasts on Motion Graphics, and Cinema 4D here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.