Pat Imrie how you are able to shape an nParticle object using a piece of geometry, or a polygon object in Maya showing some of the tricks involved for doing so along the way.
This tutorial will cover how to use a piece of geometry to shape Nparticles and how to convert those particles into polygon objects, edit them and then rig them in a standard way using a Wrap Deformer
Starting with a piece of geometry in Maya, Pat reverses its normals so that they will face inward, and then creates an nParticle Passive Collider from it so the objects will contain the nParticles. Pat notes that the “fill Object” command found under the nParticle Menu in Maya works well with open shapes, however, has issues with closed shapes, and as a result, is not used in this case. After filling the volume with nParticles, they are converted to a polygon mesh which then can be edited as you would any other object in Maya.
RT @lesterbanks: Giving nParticles a Shape in Maya Using Polygon Geometry: http://t.co/YXEj7x3v
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good thanks ! for sharing