Skip to main content
3Dblender3dBlender3D tutorials

A Look at Blender Developments in Baking Ambient Occlusion Maps from Multi-Resolution Meshes

By December 19, 2012No Comments

LXB

Multi-Resolution-Ambient-Occlusion-Baking-in-Blender

Sergey Sharybin posts an update and an example for the extended baking developments for Blender, describing how to use the new baker tool and how one might use it to bake Ambient Occlusion maps from multiple resolution meshes.

Here I would want to briefly describe how to use it, show some results and most important part would be comparison of different acceleration structures which could be used for this kind of baking

Sergey shows some results from the new Blender Baking tool, and provides a comparison of different acceleration structures which could be used for multi-res baking. Check out the post for here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.