Alex Twigg walks through the process of creating a bat or dragon type wing in Autodesk Maya and shows how to use nCloth dynamics for the stretched wing membranes and giving them some realistic dynamic and secondary animation.

This tutorial will show you how to rig the wing of a dragon or bat whilst using a cloth simulation to add realistic animation to the wing membranes

The main animation of the wing is animated using a simple joint chain, and Alex shows how to integrate the joint animation contribution along side the nCloth dynamics, all within a single mesh.

Alex notes that with nCloth in Maya, you are not able to apply the nCloth system to selected parts, or faces of a mesh, it needs to be applied to the entire object, and here he shows how to get around this by applying the nCloth system to separate extracted pieces and then applying that motion to the original objects.