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Creating Corrective Shapes in Softimage After Skinning

By June 3, 2013No Comments

Paul Smith takes a look at how to create and apply corrective shapes in Softimage that will blend linearly.

This video shows you how to make and apply corrective shapes that blend in a neat linear fashion after the Envelope

Paul notes that typically, shapes are applied before the bones, witch makes little sense when trying to use corrective shapes. This system will allow you to post edit corrective shapes at any time, and have them behave as expected.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.