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ZYNC Render Lands With Public Launch & Pricing

By June 18, 2013No Comments

ZYNC Render, the integrated on-demand image rendering system for visual effects artists has opened its doors and sees a public launch with a new site portal, and releases a pricing structure.

ZYNC is a cloud based rendering and storage platform, that is design to be powerful, expandable, and affordable, as a pay-as-you-go system.

Our native plug-ins allow you to kick renders off from directly within our supported host applications

Previously, I posted a look at rendering with ZYNC using Autodesk Maya, and it was a really slick system, alleviating and mitigating the the technical bits for using virtual machine cloud rendering.

Pay-As-You-Go pricing for ZYNC has been listed as use as needed, on-demand, by the hour with two running machine types, the ZYNC 20, and the ZYNC 88.

The ZYNC 20 runs an 8 core, 1.7 Ghz machine with 7 GB RAM for $1.69/hr and is Burstable to 10 instances.

The ZYNC 88 in contrast is a higher end machine with a 16 core, 2.6 Ghz machine with 60 GB RAM listed at $3.69/hr and is also Burstable to 10 instances.

In either configuration ZYNC has the 1st 10 GB of storage for free, then $25/100 GB per month.

File I/O and all licensing of supported rendering software is included, and for those signing up ZYNC are offering $25 in rendering credits.

ZYNC also offers 4 different tiers as a 28 day bundle starting at $950 and moving up to $13,750.

With the public launch also comes a new list of supported software and plugins supported by ZYNC working with:

  • Maya 2012 and higher
  • Nuke 6 and higher
  • V-Ray (including nightly builds)
  • Mental Ray

Plug-ins:

  • Peregrine Labs’ Bokeh
  • Ocula by The Foundry
  • Rolling Shutter by The Foundry
  • Furnace by The Foundry
  • GenArts Sapphire
  • Mental Core for Maya
  • Frischluft Lenscare

Also supporting the additional features of Distributed rendering, job dependencies, references, pooled images between multiple host applications, advanced job monitoring.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.