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Strategies for Creating Flexible Topology in a Torso Base Mesh

By September 6, 2013No Comments

Taking a look at developing proper edge loop topology when modeling human figures from Kim Edwards, who shows how to build a base mesh for a human female, focusing on edge lop topology for the pelvis and shoulders.

Poly modelling a simple torso, Focusing on setting up flexible base topology for shoulder and pelvis

Demonstrating the modeling process in Autodesk Maya, this can easily be transposed to any 3D application, providing a great foundation for new modelers looking into low-poly strategies for the human form.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.