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Maya | Texturing and Rendering Fur With Peregrine Labs’ Yeti and V-Ray

By October 28, 2013No Comments

Bjørn Blaabjerg Sørensen takes a look at how to add textures in Maya to Yeti, Peregrine Labs’ instancing system that will easily produce fur, feathers and generate any number of objects within Autodesk’s Maya.

This tutorial explains how to apply a texture map to a shader and then apply the shader to the yeti node “the fur”

Bjørn shows how to apply texture maps within a shader and apply the shader to the Yeti node giving the fur a much better look. Bjørn also shows some of the base settings he uses in V-Ray to get the fur rendering well, and provides some great tips for optimizing renders with some shortcuts.

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3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.