Sardi Pax offers up a look at getting into some of the nodes in blender cycles, and what each does for creating shaders, textures and materials. This includes a look at procedural and image beaded textures and setting up general materials with diffuse, gloss and translucency. Sardi Pax also covers a bit about the new volumetric system in Blender Cycles.
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Introduction to Using Nodes in Blender Cycles
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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