Skip to main content
maya rigging tutorialsmaya tutorials

maya controller techniques

By April 19, 2010January 28th, 2011No Comments

Greg Hendricks from 3D Buddha with a two part tutorial for creating and using custom controller objects in maya. A nifty trick using an annotation node to connect two objects with a line…nifty indeed.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.