Continuing with his Python scripting series for Maya, Bjørn Blaabjerg Sørensen posts a look at creating another useful rigging tool. This time, it is a one click tool for copying skin clusters and skin weights from one mesh to another in Maya.
[pullquote]using Maya Python to create very useful tool for copying skin weights[/pullquote]Before this tutorial on creating a skin weights tool, Bjørn showed how to knock out a Follicle Constraint Tool using Python in Maya, so that you could easily attach elements to parts of a mesh when rigging. Check out the rest of Bjørn’s Python scripting tutorials for Maya here. You can download script here, Maya Python Copy Skin Weights Tool.