Continuing with his Python scripting series for Maya, Bjørn Blaabjerg Sørensen posts a look at creating another useful rigging tool. This time, it is a one click tool for copying skin clusters and skin weights from one mesh to another in Maya.
using Maya Python to create very useful tool for copying skin weights
Before this tutorial on creating a skin weights tool, Bjørn showed how to knock out a Follicle Constraint Tool using Python in Maya, so that you could easily attach elements to parts of a mesh when rigging. Check out the rest of Bjørn’s Python scripting tutorials for Maya here. You can download script here, Maya Python Copy Skin Weights Tool.