The Maya 2016 has really raised the bar for new features across the many tools and workflows that Maya offers.
[pullquote]an in depth review of the many UV Editing improvement that were added to Maya 2016[/pullquote]If you haven’t had the chance to check out what is new in Maya 2016, you can check out the walkthrough I did of the lesser-touted features here.
Here, Autodesk’s Steven Roselle walks through the features added into the Maya 2016 UV environment.
There are quite a few big changes in the Maya UV environment, but there are also smaller, more subtle changes as well.
An example of a really great change that might get overlooked, is that the UV environment now works more like the 3D view in Maya. You can use a lot of the same selection techniques in the Maya 2016 UV editor, in the way you create the selection of paths.
Maya 2016 UV improvements also bring new brush-base UV tools that will make you UV life much, much easier. Some of the UV tools can even be used in the 3D environment to affect the 2D UV’s — something that was impossible in previous versions.
Steven also covers other lower level updates, such as the new UV creation tools with a look at Contour Stretch.