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Watch Maya’s New Shape Authoring Workflow

By April 22, 2016No Comments

With the release of Maya 2016 Ext 2, there are new artist friendly tools for creating pose space deformations with a new shape authoring workflow. Using brushes, a new Blend Shape her interface, and an enhanced blend shape deformer, you can easily art-direct rigs with a more front to back and comprehensive workflow.

[pullquote]Art-direct character rigs with a more complete workflow.[/pullquote]

Here, Trevor Adams, Principal User Experience Designer Autodesk, shows off the new workflows for shape authoring in Maya 2016. There are a couple of examples that walk through using the new shape authoring tools for facial rigging and expressions, as well as controlling a character’s limb deformations.

The Rigging Dojo has expressed excitement for the new tools, inviting everyone to come learn the foundations for creating High-end Feature Film level face shapes with new training — putting these new tools to good use.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.