GlassHand Films Artistic Director, Brandon Clements provides a bit of an overview of his PBR workflow between Substance Designer, Cinema 4D, and Octane Render. Substance Designer can be a great texturing tool, offering a highbred and unique mix between procedural based surfaces and image based ones. Substance Designer also offers a modern PBR workflow, making it easy to see what you surfaces will look like when they are rendered.
[pullquote]understand the basics of how Substance Designer can work with Cinema 4D and Octane[/pullquote]But how well does the Substance Designer PBR workflow incorporate into Cinema 4D and Octane Render? Brandon’s tutorial can help a newcomer understand the basics for how Substance Designer can work with C4D and Octane, with some insights into Brandon’s own PBR workflow. There are a few things that you need to consider to get the materials and shaders working just like they did in Substance Designer.
Algorithmic has a two of handy and comprehensive guides for PBR and PBR workflow, that you can look into. The first is Volume 1: The Theory Of Physically Based Rendering, which as the titles suggests looks into the theory of physically-based rendering and shading. The second is Volume 2: Practical Guidelines For PBR Texturing, which covers more of the practical application of authoring PBR textures.