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Working With Maya’s Native Quick Rig Tool

By January 28, 2017No Comments

Are you thinking, “Maya has a quick rig tool?” It does! Added back in Maya 2016 Ext 2, and rolled into Maya 2017, the Quick Rig Tool in Maya. The tool is a simple but effective auto-rigging tool that lets you rig characters by auto-magically analyzing the mesh to build skeletons and a control rig.

Maya’s Quick Rig Tool has a one-click method for creating character rigs that is based on HIK (Human IK). The one-click method works best with bipedal characters without too many geometry defects. The tool also has the ability to run in a step-by-step mode. This means that if you want to create only a skeleton with out the rig, or just the controls for the various parts of the rig, you can.

Autodesk’s Steven Roselle walks through using the built-in auto-rigging tool in Maya, covering the features and how it all works. It’s a great little tool for rigging characters fast, without getting too bogged down the technical aspect of rigging.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.