Sebastian Kim shows how to create a Luger by using subdivision surfaces in Autodesk Maya. “Hard surface subdivision modeling can be a difficult concept to understand, however as it has become such a big part of today’s production environment, learning it has become much more of a necessity. Using the basic polygonal toolset, this 2-day, narrated time-lapse tutorial covers the process of modeling a Luger P08, and is a great introduction to a standard SDS workflow in Maya.”
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maya subdivision modelling a luger p08
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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