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How to Add Rotation to Particle System Debris in Houdini

By June 30, 2018No Comments

Paweł Rutkowski Shows How to Create an Orient Attribute From Scratch, Adding Proper Rotation to a Particle System.

Destruction sims can look a little flat without some work adding extra debris. One easy way to add extra bits is to use a particle system. With SideFX Houdini, this is a relatively straightforward thing. If you want to take that particle system to the next level and have the particles rotate realistically, then you are going to need a bit more work with a bit of VEX.

FX Artist & 3D Generalist Paweł Rutkowski shares a tip for creating more detail in a destruction simulation that shows how to create an orient attribute from scratch. Rutkowski mentions that this is the first of a collection of tutorials that he plans to release, imparting tips and tricks for destruction simulations. Stay tuned for those.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.