Cebas has released a new version of finalRender for Maya, finalRender stage 2 adding most notably features to ease the task of shader creation to non technical users. Find out more on finalRender R2.
What’s New
Renowned for being the workhorse Renderer for many bigger and smaller productions, finalRender R2 for Maya goes way beyond just being a “simple” rendering application, with its all new revolutionary ShaderGrind™ concept of writing shader code, right within the Maya user interface. ShaderGrind brings total access and control to finalRender’s raytracing core and represents the next evolutionary step of writing individual shaders in Maya. What was in the past, a task for highly skilled experts, can now be easily accomplished by any Lighting TD or Texturing Lead.
BuildingBlocks™ is another refreshing new approach to physically based shader creation in Maya – all based on the raytracing core of finalRender R2 for Maya. Building Blocks breaks down shaders to their very core and allows unlimited shader components, which are stacked on top of each other, to simulate real world properties of nearly every kind of material surface.
finalRender R2 for Maya incorporates the latest multi-core technologies and enhancements which leverage existing and future Hardware investments to the maximum possible extent. Scene translation times and rendering preparation times are easily reduced by half, or even more, depending on the hardware used and the amount of available cores in a system.
Key Features
finalRender R2 for Maya is an advanced rendering system, offering the latest state-of-the-art rendering technology based on the standalone rendering core of “finalRender Stage-2,” which enabled the same renderer to work with multiple applications including Maxon’s CINEMA 4D.
- Support for Maya 2009, Maya 2010 and Maya 2011
- 32-Bit support
- 64-Bit support
- Full Maya Stereo Camera Rendering support
- Enhanced Multi Core Support for even faster translation times
- Updated License model: up to 32 (16 local+16 remote) Cores per license
- Real world Physical Camera Exposure Model
- Supported polygons, rendertime subdiv, nurbs, Maya hyerarchical subdivs without exceptions
- Dedicated ready to render finalRender Material
- Particles, including support of per-particle data (even on particle-instanced geometry)
- Advanced Texture Baking
- Many custom shaders, including shaderGrind with which to develop your own
- Ultra Fast Flicker Free GI
- Maya Shading Network support
- finalRender Stage-2 Shader SDK (ships with the product)
- True Distributed Network Rendering
- High Resolution Bitmap Rendering, 20k and bigger
- Support for several image file formats including OpenEXR, RPF and RLA
- Photometric Light support
- True Area Shadow support
- Real Area Light support
- Network Rendering supported
- Particle Rendering
- Fast 3d motionblur
- Advanced Caustic Rendering Effects
- Highly Optimized Skin Shader included
- Special Multi-Million Polygon Rendering Mode
- Automatic and Scene dependent Raytracing Optimization
- Multiple Real World Cameras from which to choose
- True Micro Triangle Displacement support
- Advanced and Fast Nurbs Tessellation
- Efficient geometry instancing
- Native support for ReelSmart Motionblur (2d)
- Sub Division Surfaces at Render time