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getting passes out of mia_material_x in maya

By October 26, 2010January 28th, 2011No Comments

Tim Weiser with a quick tip… well more of an overview really on how to get render passes out of mental ray’s mia_material_X shader from Maya using custom color buffer. I don’t blame him really, its sounded like his computer was about to blow!

Tim’s Technicals – Frame Buffer Setup from Tim Weiser on Vimeo.

For a more detailed look into Custom Color Buffers, check out Ashman’s Post on Specialized passes: Material ID, Object ID and UV Pass Tutorial

and also, using the new “use transparency” of the custom color pass feature here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.