A geometry mass instancer mental ray shader comes to us by way of Alexander Turusov. The Geometry Mass Instancer is a production quality Mental Ray shader built for creating complex geometry instancing effects by combining numerous customization parameters and particle-driven instance placement, effects such as large crowds, cityscapes, forests and explosion debris can be set up with ease.
Shader Features Particle-driven instance translation, rotation and scale attributes, Customizable level of detail controls. Support of multiple materials on a single mesh, Geometry and raytracing level of detail options, Customizable randomization of translation, rotation and scale values, Material and raytracing mode overrides for generated instances and Virtually unlimited input geometry slots per shader node.