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sytheyes 2011 new features tutorial

By November 19, 2010No Comments

Russ Andersson runs down the features of the newly released Syntheyes 2011. This is the first in a series of small tutorials that show SynthEyes 2011 doing some texture extraction and a Javascript export to AfterEffects.

This Part One shows a basic autotracked solve and a particular coordinate system setup. Note: this is a quick illustration on one particular shot, not a comprehensive how-to for solving your shot.

Part Two shows a 3D card being added to the scene from Part One, and a texture being extracted for the card. A lamppost gets in the way, and a cylinder is used as blocking geometry to avoid any artifact.

Part Three adds a second card containing an existing texture, then shows the scene being exported from SynthEyes and opened in AfterEffects.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.