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Substance Painter

How to Use Height Maps as Input for Normal Information in Substance Painter

By March 25, 2021No Comments

Xolotl Studio shows how to make normal map details from height information in Painter.

A new tutorial from Xolotl Studio (Ymmanuel Flores) shows how you can use height maps as an input in Substance Painter to create Normal map details. 

It’s a handy technique when you want to use procedural elements to add more details to your Normal maps without the weight of extra subdivided geometry.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.