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How to Procedurally Model and Animate a Multi-Point Star With Blender

By June 2, 2022No Comments

Using Geometry Nodes, Ilir Beqiri shows how to model and animate a multi-point star motion graphics style.

Lately, Ilir Beqiri has offered some insights into creating procedural setups using Blender Geometry Nodes. His latest shows how to make and animate a multi-point star procedurally.

The tutorial is a bit of a motion graphics-centric theme. Beqiri makes a star with any number of points, custom ridges height on both sides, and custom radius and is animated automatically based on a custom time interval.

About Ilir Beqiri

Ilir Beqiri is a Motion designer living and working in Tirana, Albania.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.