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QuixelUnreal Engine

How to Use Texture Reprojection in Reality Capture to Get Better Topology From Scans

By December 2, 2022No Comments

William Faucher shows how to use Texture Reprojection in Reality Capture to transfer maps to better topology meshes.

3D scans like MegaScans are great, but sometimes you need better topology. Maybe you’d like to scan and create models with better topology for your work too. This new tutorial from William Faucher looks into using Reality Capture’s Texture Reprojection to transfer albedo, normals, and displacement from a high-res scan, onto a cleaner mesh, with clean topology.

About William Faucher.

William Faucher has worked in the entertainment industry for the past 13 years. Some of his credits include VFX/CGI shots in Marvel’s Black Panther and HBO’s Watchmen.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.